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operator fun Matrix<C>.times(other: Matrix<C>): Matrix<C>
operator fun Matrix<C>.times(other: C): Matrix<C>
operator fun Matrix<C>.times(other: Int): Matrix<C>
operator fun Matrix<C>.times(other: Long): Matrix<C>
operator fun ColumnVector<C>.times(other: C): ColumnVector<C>
operator fun ColumnVector<C>.times(other: Int): ColumnVector<C>
operator fun ColumnVector<C>.times(other: Long): ColumnVector<C>
operator fun RowVector<C>.times(other: SquareMatrix<C>): RowVector<C>
operator fun RowVector<C>.times(other: C): RowVector<C>
operator fun RowVector<C>.times(other: Int): RowVector<C>
operator fun RowVector<C>.times(other: Long): RowVector<C>
operator fun SquareMatrix<C>.times(other: SquareMatrix<C>): SquareMatrix<C>
operator fun SquareMatrix<C>.times(other: ColumnVector<C>): ColumnVector<C>
operator fun SquareMatrix<C>.times(other: C): SquareMatrix<C>
operator fun SquareMatrix<C>.times(other: Int): SquareMatrix<C>
operator fun SquareMatrix<C>.times(other: Long): SquareMatrix<C>